About

A social world, engineered in Malta, launching in Brazil.

Lusion is a downloadable persistent social platform on Unreal Engine 5. Identity, expression, virtual housing, and a real creator economy. We are Lusion World, the studio behind it.

About Lusion

What we are building.

Lusion is a persistent social platform: downloadable, identity-first, built for adults who want to live another life alongside their real one. Avatars you spend years in. Housing you make your own. A creator economy where the people building the world get paid in real money, not tokens. A digital Amsterdam to begin with, then more places. Launching in Brazil because Brazilians have always been the most socially native players online, underserved by platforms built for North American tweens.

We started Lusion because the social-world category proved durable demand twenty years ago and then stopped iterating. Second Life, IMVU, VRChat and FiveM all proved adult players will return to the same world for years if the world respects them. None of them were built on the engine, identity layer, or creator-economy mechanics that today's audience expects. Unreal Engine 5 closes the technical gap. We close the rest.

We are explicit about what we are not. Not a crypto project. No token. Social credits are non-transferable. Real-money conversion is handled through Tilia, the regulated money-services arm originally built for Linden Lab. Adult content is gated by Privado ID. These are the unglamorous choices that make a social platform safe enough to actually live in.

  • Engine

    Unreal Engine 5.7.4

  • Target

    M1 MacBook Air baseline

  • Launch market

    Brazil

About Lusion World

How we work.

Lusion World Limited is incorporated in Malta. The team is distributed across Malta, Brazil, the Netherlands, Italy and Poland. We operate as a small, senior studio, not a large junior one. Every engineer and artist has shipped before, or is under the architectural guidance of someone who has. Our documented Technical Constitution, Rendering Budget Constitution, Character Architecture and Motion Charter exist because we treat the codebase like a system that has to fly, not a creative experiment.

We hire slowly. We onboard with documents. We expect AI to be a force multiplier across every role; we expect humans to take responsibility for the output. AI accelerates the work; the human ships it.

Built in Malta

Why we are here, and what stays here.

Lusion World is incorporated in Malta. Not as a postbox, as the actual studio. The Maltese economy is part of how this company works, not an administrative footnote.

Employment

Maltese jobs, starting now and growing.

The Creative Director will be the first Maltese Jobsplus-registered employee, with onboarding underway. The Community Manager will follow on the same basis. As Lusion grows, our hiring strategy deliberately targets University of Malta and MCAST graduates, with experienced contractors from Phase A1 offered relocation to Malta for permanent roles.

Taxes and IP

Revenue and intellectual property are Maltese.

Lusion World Limited pays corporation tax in Malta. VAT-registered in Malta. Every Maltese employee pays income tax in Malta. The LUSION trade mark is filed in Malta under EU trade mark application 019301533. The dynamic character mesh streaming technology that sits at the core of the platform, for which no off-the-shelf equivalent exists, is owned by a Maltese company and is licensable to third-party studios worldwide. The IP is Maltese.

Growth

International revenue, landing in Malta.

Lusion launches in Brazil. Secondary markets follow across Southeast Asia, Europe, and the global English-speaking market. Every subscription, virtual goods purchase, and creator transaction flows through a Maltese legal entity. Lusion is building infrastructure comparable in scale to existing social platforms, headquartered in Malta, scaling from here.

We are not a remote-only studio with a Malta letterbox. We are a Maltese studio that works with the right specialists wherever they are.

Backed by

Trusted by industry leaders.

Lusion is a recipient of an ElevenLabs Grant, supporting startups building with state-of-the-art voice AI. ElevenLabs powers the NPC voice systems that will bring the world's characters to life.

ElevenLabs Grants

Team

Dick Postel

Dick Postel

Co-Founder and Director

Boeing 787/777 commander with 4 decades of aviation experience. Governance, strategy, and operational architecture.

Magdalini Giannikos

Magdalini Giannikos

Co-Founder and Creative Director

The creative force behind Lusion's identity, visual direction, and brand. Art direction authority across all visual output.

Core Team

Dario Visaggio

Dario Visaggio

Rendering and Performance

Authors the Rendering Budget Constitution.

Ryan Griffin

Ryan Griffin

Character Technical Architect

Custodian of the Motion Charter and Character Architecture, inheriting the seat originally held by Josh Burton.

Lusion is built by a distributed team across Malta, Brazil, the Netherlands, Italy and Poland, with specialists in character art, animation, level design, code governance and engine engineering.