Senior, not just experienced.
We are not a large team and will not be for years. Every
role at Lusion carries real responsibility. We do not hire
juniors except when paired tightly with a senior architect.
AI as a force multiplier, not as a substitute.
We expect every team member to be fluent with current AI
tooling for their craft, to use it daily, and to take
responsibility for the output. AI accelerates the work; the
human ships it. Candidates who think AI will do their job for
them are not our hires. Candidates who think AI is beneath them
are not either.
Documented thinking. We operate with a Technical Constitution, a Rendering
Budget, a Character Architecture and a Motion Charter. Decisions
are written down. Reviews are real. If you find process
anti-creative, this is not the right studio for you.
Remote, but accountable. Our team is distributed across Malta, Brazil, the
Netherlands, Italy and Poland. We do not require relocation. We
do require working overlap with European hours and direct,
written communication.
Malta first. Lusion World is incorporated in Malta and we hire in Malta
deliberately. Our Creative Director is being onboarded as the
first Maltese Jobsplus-registered employee. The Community Manager
follows. As we
scale, our hiring strategy targets University of Malta and MCAST
graduates first, with experienced Phase A1 contractors offered
relocation to Malta for permanent roles. We are not a
remote-only studio with a Maltese letterbox. We are a Maltese
studio that works with distributed specialists wherever they
are.