Frequently asked

Common questions.

Everything about the world, your avatar, housing, the economy, and how Lusion is being built.

The world

Lusion is a social virtual world being built in Unreal Engine 5. It is not a game you complete. There are no missions, no rankings, no enemies to defeat. It is a digital parallel reality where you create an identity, build relationships, own spaces, and live a second life alongside others who chose to be there.

Most virtual worlds are built around competition or content consumption. Lusion is built around presence. Your status is not measured by numbers or achievements. It is built through social recognition, the spaces you inhabit, the relationships you form, and the identity you create. The world runs 24 hours a day whether you are online or not. You enter it the way you enter a city, on your own terms, at your own pace.

Lusion launches in Amsterdam, a living digital city with streets, interiors, cafes, clubs, apartments, and social spaces. Amsterdam was chosen deliberately, not just as a visual backdrop but as a social architecture. It is a city designed for human presence and encounter. From there, the world expands.

Amsterdam is the first city. The architecture is designed as a federation of hubs, each city is its own high-fidelity world connected by immersive travel. When Lusion expands, you will not teleport to a new city. You will buy a ticket, board a train or plane, and experience the journey. The destination loads while you travel.

You walk. Lusion is built so you never see a loading screen inside the city. Bridges and doors mask transitions between districts. You can also ride bicycles, skateboards, and roller skates. There is no teleport button. The GPS marks your route on the HUD and lets you share your location with friends, but you still make the journey. Travel is part of the experience, not something to skip.

Your avatar

Your avatar is your identity in Lusion. You choose your face, body, clothing, and the way you move. Style presets change your entire movement language, how you walk, how you idle, how you dance. Every piece of clothing is built to work across body types. The character creator is designed so that the result feels like you, not like a default character you happen to inhabit.

The character creator covers face shape, skin tone, makeup, hair, body proportions, tattoos, and clothing across seven modular slots. Skin tone and makeup are fully independent of body presentation. Age can be dialled between 20 and 60. Tattoos are available at launch including face placements. The wardrobe remembers what you wore in each presentation state. Five cabinet slots are free at account creation. Additional slots are a one-time purchase with no cap.

Yes, and switching does not change who you are. Your face, skin tone, makeup, and everything that makes your avatar recognisable are preserved exactly when you switch body presentation. The body changes. Your identity does not. There are two body presentations at launch, with sliders on top of each that let you shape proportions to your taste.

The character creator does not use gendered labels. Body presentations are described by form, not by binary gender categories. Makeup is not treated as gendered and is available across all presentations. Style presets use movement language, not gender stereotypes. The system is designed for players who want to build any version of themselves, including versions that do not fit neatly into conventional categories.

A Style preset changes the entire movement language of your avatar. Not just one animation but everything: how you walk, how you stop, how you sit, how you idle when nobody is talking. Two players with different Style presets sitting at the same cafe table will look visibly different before either one speaks. At launch there are two presets, Confident and Elegant, both free. More arrive in later phases.

Yes. What you wear and how your avatar looks is visible to every other player in the same space immediately. There is no separate preview state. When you buy something and put it on, others see it. This is intentional. In Lusion your avatar is your social presence, not a private configuration.

Your wardrobe has seven clothing slots: head, hair, top, bottom, shoes, outerwear, and accessories. Each slot holds one item at a time. Your cabinet holds the items you own. Five cabinet slots are free for every player. You can organise saved outfits and switch between them instantly from anywhere in the world.

Your avatar does not freeze. When you step away, it enters context-aware idle animations: checking a phone, looking around, adjusting posture. The world stays alive even when you are not actively controlling your character. Being AFK earns nothing. All status in Lusion is earned through active presence.

Housing

Yes. Every verified player receives a studio apartment at no cost. It is yours from the moment you create your account. It is already furnished when you arrive. You do not need to earn it, unlock it, or pay for it. It is the starting point, not the reward.

Your apartment is a persistent private space inside the world. It exists in a residential building on a real street in the city. Other players can walk past the building, see that it is occupied, and visit if you have left the door open. You can set your apartment to open, friends only, or locked at any time. The space is yours to decorate, host gatherings in, and return to across every session. It does not reset. It waits for you exactly as you left it.

Your free studio has a modest rent paid in Social Credits, which are earned through normal activity in the world. Jobs, events, daily participation: the way you naturally spend time in Lusion generates the credits that cover your home. You do not need to spend real money to keep your apartment.

Yes. Decoration is built into the housing system from the start. You can change the furniture, the arrangement, and the atmosphere of your space. Style Mode lets you choose a room theme and populate the space in one action. Arrange Mode lets you move and swap individual pieces. Creator Mode gives full freeform placement.

Yes, if they have chosen to allow it. Public apartments appear in the neighborhood and can be entered freely. You can also send a visit request to a player who is online. Apartments that are actively decorated and frequently visited become more visible in the neighborhood.

HomePass is an optional subscription that upgrades your apartment. It is not required to live in Lusion. The free studio is a real, furnished, liveable space. HomePass exists for players who want more room, a balcony, canal-side views, or a penthouse with a rooftop terrace. HomePass is a Phase B feature and will not be available at initial launch.

Economy and creators

The core social experience is free. You can enter the world, create your avatar, meet people, and participate in the social life of Amsterdam without paying. The economy is built around identity expression and creator content, not access. We will never charge you to be part of the world.

Lusion uses two separate currencies. Social Credits are earned through participation in the world, daily activity, jobs, and events. They are used for social purchases and cannot be withdrawn as real money. Creator Tokens are purchased with real currency and used in the creator marketplace. Creators who sell in the marketplace can withdraw their earnings. The two systems are deliberately kept separate.

Yes. Lusion has a creator economy that allows players to design clothing, accessories, furniture, and other assets, upload them through the creator pipeline, and sell them in the marketplace. Creators earn a percentage of every sale, including a royalty on resales.

Yes. Lusion has no token, no cryptocurrency, and no blockchain component. The economy is built on a regulated dual-currency model with real-money creator payouts handled through a licensed merchant of record. This is a deliberate choice. We are building a world, not a financial instrument.

Social and nightlife

Yes. Clubs and venues in Amsterdam open during evening hours in the world's day cycle. They feature live DJ sets from real players, functional bars where drinks are purchased with Social Credits, and dance floors built for group interaction. You can tip the DJ or the bartender. Recognition comes from generosity and presence, not from a leaderboard.

Yes. Dance is one of the core social languages of the world. Your avatar can perform dances and emotes from an in-world library. Every player starts with a selection of dances included at no cost. Additional animations are available to purchase individually in the dance shop.

Yes. Group Sync lets multiple players perform the same animation in coordination. You see each other move together in real time. The base choreography is identical across everyone in the group. What differs is the Style preset each player carries into and out of the dance.

Yes. The same Style preset system that governs player avatars is assigned to NPCs. A barista moves differently to a club host. A gallery attendant idles differently to a street vendor. NPCs never stand completely still. The world is populated with characters that feel inhabited rather than placed.

Chat in Lusion is proximity-based. You speak with the people near you, not with a global channel. The system includes optional automatic translation so language is not a barrier to connection. There is no global chat. Conversations stay grounded in the space you are in.

Lusion uses proximity-based voice. You hear the people near you, and they hear you. As you walk away, voices fade naturally. There is no push-to-talk lobby. The voice system is designed to feel like being in a real room with real people.

Safety and access

Safety is built into the architecture of the world, not added as an afterthought. The world includes privacy bubbles, blocking systems, consent-based social interactions, opt-in proximity features, and age-gated content controls. Adult content has a three-tier system with verified age confirmation. You are in control of who can interact with you and how.

Lusion is being built for PC first. Mac support is part of the performance standard from day one. Mobile and VR are planned for later phases.

Lusion is being built to run smoothly on everyday hardware. Our performance target is an M1 MacBook Air, which is the baseline we test against throughout development. You will not need a high-end gaming rig. PC and Mac are both supported from day one. Specific system requirements will be published closer to launch as optimisation work is completed.

Development and community

Lusion is currently in active development. The world is not open yet. A founding community is following the build from the inside through our Patreon, where we share development updates, design decisions, and early glimpses of the world as it takes shape.

We are not announcing a launch date. We are building carefully and will open the world when it is ready. We believe the right approach is to build it properly rather than to ship it quickly. Progress updates are shared regularly with our founding community on Patreon and in our Discord.

Lusion is founded by Dick Postel, a Boeing 787/777 commander, and Magda Giannikos, Creative Director and the creative force behind the world's identity and visual direction. The team includes specialists from studios including Epic Games, Insomniac, and Roblox. Lusion World Limited is registered in Malta.

Join our Discord community for free. All announcements, development dispatches, and community conversation are open to everyone. If you want to follow the build more closely, our Patreon has Resident and Citizen tiers starting at five euros per month.